Lore-Master Skills
Last Updated : 2007-10-11 02:44:54
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The Lore-master is a formidable opponent on the field of battle. While these wielders of arcane powers can deal damage and even bend the will of their opponents they are weak when engaged in melee battle. The Lore-master instead relies on magic and the aid of his summoned allies.
Level Skill Description
1 Staff-Strike With a mighty blow, you raise your weapon to fell your enemy
1 Burning Embers Red-hot embers swirls around the target, causing damage over time.
1 Sign of Power: Command This sign causes your enemy to pause so it attacks slower and parries less often.
2 Fire-Lore Your knowledge of things natural gives you influence over the very environment itself. You are able to subtly raise the temperature, making it difficult for most creatures to deal damage to you. Lore skills cannot be stacked.
4 Beacon of Hope Transfers Morale to an ally or pet.
4 Raven-lore Your understanding of the speech of ravens allows you to call one to assist in your adventures.
5 Clarinet Use Allows the Use of Clarinets
5 Lute Use Allows the use of Lutes
6 Sign of the Wild: Protection This sign wards your animal friend so that it may parry enemy attacks more frequently. You cannot have more than one sign active on your pet at a time.
6 Power of Knowledge You steal the Power of your enemy, slowly increasing your own.
7 Evade: Rank 1 Adds 2% to Evade
8 Sign of the Wild: Rage This sign asks your animal friend to make itself look as threatening as possible. You cannot have more than one sign active on your pet at a time.
7 Evade: Rank 1 Adds 2% to Evade chance
8 Exchange of Blows From every strike you receive from your enemy, you return a blow
8 Wind-lore Your knowledge of things natural gives you influence over the air itself, allowing you to slow many of your enemies at once. Lore skills cannot be stacked.
9 Parry: Rank 1 Adds 2% to Parry Chance
10 Leechcraft You are able to remove wounds suffered by an ally.
10 Blinding Flash A blinding flash accompanied by a loud crack and the smell of blasting powder causes the foe to stop all action. Any damage inflicted on the target will break its stupour.
11 Accuracy: Rank 1 Reduces Miss by a medium amount.
12 Gust of Wind Air swirls around the target kicking up debris and other objects that can cause damage to enemies.
14 Sign of Power: Wizardy When your pet has flanked your enemy, the sign of Wizardry shall provide you with Morale and deals damage to your enemy. Used normally, it deals light-based damage over time.
14 Friend of Bears Your understanding of the speech of bears allows you to call one to assist in your adventures.
15 Critical: Rank 1 Adds 1.0% to Critical Chance
16 Tend the Sick You are able to cure disease.
16 Inner Flame You can transfer some of your Power to Morale for both yourself and your pet. This skill only works if you have a pet summoned.
17 Parry: Rank 2 Adds 1% to Parry chance
18 Light of the Rising Dawn Your wisdom can light even the darkest of places, harming and stunning those that are in opposition to your purpose.
19 Accuracy: Rank 2 Reduces Miss by a medium amount.
20 Wisdom of the Council Your knowledge of the White Council gives your Morale a boost in times of need. It also protects you, while damaging your enemies.
20
Books of Lore Allows the usage of Books of Lore.
22 Cracked Earth The ground cracks beneath the enemy's feet, inflicting damage and hampering its movement.
23 Critical: Rank 2 Adds 1% to Critical chance
24 Share the Power You can transfer a portion of your Power to an ally.
25 Evade: Rank 2 Adds 1% to Evade Chance
25 Parry: Rank 3 Adds 1% to Parry Chance
26 Test of Will You test the will of your enemy. When successful, it will damage and stun the target. This skill has a greater critical chance then normal as well as a large magnitude payoff.
27 Parry: Rank 3 Adds 1% to Parry Chance
28 Sign of Power: Rightousness This sign will cure silence, knockdown, and knock-out effects, and then will provide temporary immunity to knockdown and knock-out effects. Used preventively, it will make you immune to these effects for a period of time.
30 Ancient Wisdom Your Will is increased.
31 Accuracy: Rank 3 Redsuces Miss by a medium amount
32 Sign of Power: Vigilance This sign provides you with a heightened vigilance against those who would hide from your gaze.
34 Call to the Valar You call upon the wisdom of the Valar, renewing some of your skills.
36 Herb-lore Your knowledge of things natural gives you influence over the ground and plants, allowing you to root a group of enemies in place. Lore skills cannot be stacked.
39 In Harm's Way You put yourself in harm's way to defend your nearby companions, taking all damage dealt to them upon yourself.
39 Accuracy: Rank 4 Reduces Miss by a small amount.
43 Evade: Rank 3 Adds 1% chance to Evade
Lore-master Class Traits
Name Description Way Acquired
Awareness of Body This gives you a reduction to the morale costs on overt displays of magical power. IncludingThis includes: Cracked Earth, Gust of Wind, Test of Will, Light of the Rising Dawn and Ents go to War.
Subtracts 40.0% from Morale Cost Adds 2.0% to Fire Mitigation
Make use of Wisdom of the Council 100 times
Beast-lore This gives you a reduction to the morale costs on overt displays of magical power. Including: Cracked Earth, Gust of Wind, Test of Will, Light of the Rising Dawn and Ents go to War.
Subtracts 40.0% from Morale Cost Adds 2.0% to Fire Mitigation Make use of Wisdom of the Council 100 times
Deep-lore Your knowledge of herbs, fire, and wind are unmatched, increasing your ability to use them. Number of Targets for AOE Lore Skills set to 5 for Lore Skills Adds 0.3 to Morale Regeneration in Combat Make use of Fire-lore, Wind-lore, and Herb-lore 500 times
Dunedain-learning Well versed in the knowledge of the Dúnadain, you know their signs well enough to increase their effect, increasing both duration and effectiveness. Line bonus: -3.0% from all the power cost of your sign skills Make use of Sign of Power: Command, Sign of Power: Wizardry 1000 times
Flame of Arnor Your fire-based skills inflict greater damage. Adds 10.0% to Damage of Fire Based Skills. Adds 1.0% to Disease Resistance. Adds 1.0% to Wound Resistance. Completion of the level 30 class quest.
Hardy Bear The Power of your bear-friend is increased. You can summon a more powerful bear to aid you. Line Bonus: -3.0% from all the power costs of you sign skills. Completion of the level 15 class quest
Harmony with Nature This gives you bonus to power costs on avert displays of magical power. This includes: Cracked Earth, Gust of Wind, Test of Wills, Light of the Rising Dawn and Ents go to War. Reduce the power cost of Overt Display of Magic Adds 2.0% to Fire Mitigation Decreases All Overt Magic Induction Time by 25.0% Make use of Cracked Earth 400 times
Healer You are more adept a healing others. Subtracts 15.0% from Power Cost Adds 1.0% to Disease Resistance Adds 1.0% to Wound Resistance Decreases Healing skills Induction Time by 50.0%. Make use of Leechcraft 250 times.
Knowledge of the Past All of your skills have a chance to restore a small amount of power.
Adds 0.3 toMorale Regeneration in Combat. Make use of Ancient Wisdom 300 times
Light of Hope Your Beacon of Hope skill has a lower cost to your Morale and resets faster. Make use of Beacon of Hope 600 times
Magic Adept All of your magical skills have a lower cost to your Power.
Subtracts 3.0% to magic cost. Adds 0.3 to Morale Regeneration in Combat. Make use of Share the Power 750 times
Master of Beasts Your knowledge of the Signs of Animals gives you greater control over them, lessening their cost and enhancing their duration.
Subtracts 10.0% from Loremaster Sign of the Wild Power Cost Line Bonus: -3.0% from all the power costs of your sign skills Adds 120.0 to Signs of the Wild Durations Make use of Sign of the Wild: Protection 500 times
Master of the Staff Your Staff Strikes are deadly and can stun opponents at times.
Your staff skills are near legendary. Adds 2.0% to Fire Mitigation Morale Increased by 5.0% Make use of Staff-Strike 600 times
Power and Wisdom This improves your Ancient Wisdom effect magnitude and enables you to use your Power of Knowledge skill for a longer period of time.
Adds 1.0% to Disease Resistance Adds 1.0% to Wound Resistance Make use of Power of Knowledge 250 times
Proof against all ills Your Tend the Sick and Leechcraft works on all allies within an area-of-effect. Make use of Tend the Sick 300 times
Subtlety is Wisdom Use Blinding Flash 400 times. Your threat when playing skills is reduced by a small amount Adds 2.0% to Fire Mitigation Blinding Flash 400 times
Lore-master Legendary Traits
Of Leaf and Twig
Pages Found
8, 23, 53, 77, 98, 145, 162, 241 Dropped from humanoid creatures level 39+ such as Goblins and ron Crowns of the Misty Mountains and Angmar.
The Book of Beasts:
Pages Found
3, 6, 8, 14 Drops from elite spiders in Northwestern Trollshaws.
25, 26, 33, 37 Drop from Wights in Northern Trollshaws
Lore of the Blade
Pages Found
5, 11, 18, 26 Dropped from orcs of Fasach-Falroid in Angmar.
35, 45, 56, 68
Dropped from Iron Crown Necromancers in Imlad Balchorth in Angmar.